Update: A revised build without reliance on Evasive Maneuvers can be found here.
Quick demo of a Lightning Reflexes build. 100% dodge is possible but knocks keep interrupting it so you can’t really maintain 100% on Gravitar 😦 Still, very nice damage mitigation and an amazing passive for solo survivability. I wouldn’t recommend for tanking though, Thundering Kicks isn’t very good for drawing aggro. Especially when you’re backflipping every 8 seconds.
Gear stats are shown at the end of the video. Read on for Kitty’s build.
Here’s a bit of the thought process that went into Kitty’s build. As her name implies, she’s a kitty, so she’s going to need amazing agility. I went for 100% dodge, so these were non-negotiable:
- Thundering Kicks
- Evasive Maneuvers
- Lightning Reflexes (LR)
- And the Primary Defense item, Legion’s Breastplate of Elusiveness.
To support Thundering Kicks, the only offensive Form that would work would be Form of the Tempest. Form of the Master could work too, but it assumes you have aggro, and with Thundering Kicks and lots of backflipping, getting aggro isn’t guaranteed.
Additionally, Evasive Maneuvers has a short cooldown, so Molecular Self-Assembly (MSA) is a logical energy unlock.
With Form of the Tempest, one of her superstats would have to be Dexterity. With MSA, another superstat would have to be Intelligence. And since this is a defense-oriented character with energy more or less covered, Constitution was the next stat to look at. Strength would have been nice to fit in there because knocks are an issue, but the other stats took priority for me.
Next comes the other layers of defense. I thought the Armadillo Secondary Set was perfect for LR: 25% resistance even on non-dodges was just too good to pass up. There’s also Force Shield with the Force Sheathe advantage for additional resistance and energy generation.
For healing, Bountiful Chi Resurgence (BCR) with Resurgent Reiki was a must-have just because of the sheer frequency of dodges, but I went for Conviction as well, and use that as a main heal to avoid the damage penalty of BCR. Incidentally, both heals work very well with MSA.
Thunderbolt Lunge is mostly there for a quick/lazy return after Evasive Maneuvers. Ego Surge and Masterful Dodge are staples that don’t need much explanation. Masterful Dodge is especially nice for moments when you need to dodge and you’re not at 100% dodge for whatever reason though.
Throw Fire, Fire Breath and Flashfire are there because… I had a brain fart >_> Kitty is freshly-rerolled after 333 days of inactivity, and her old staple powers, Quarry and Throwing Blades, were nerfed pretty hard. She originally had lightning attacks just to play up the lightning-fast angle, but that didn’t really work out, so I chose Flashfire because it triggered MSA, then picked her main AoE to match that. On hindsight I’d consider Strafe, Torrent of Arrows and Storm of Arrows.
And there you have an LR build!
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Level 1: The Glacier
Level 6: Acrobat
Level 9: Coordinated
Level 12: Healthy Mind
Level 15: Impresario
Level 18: Quick Recovery
Level 21: Negotiator
Level 1: Throw Fire
Level 1: Thundering Kicks (Rank 2, Rank 3)
Level 6: Fire Breath (Rank 2, Rank 3, Accelerated Metabolism)
Level 8: Form of the Tempest
Level 11: Lightning Reflexes (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Ego Surge (Rank 2, Nimble Mind)
Level 26: Masterful Dodge
Level 29: Evasive Maneuvers (Rank 2, Rank 3)
Level 32: Force Shield (Force Sheathe)
Level 35: Flashfire (Rank 2, Rank 3)
Level 38: Thunderbolt Lunge
Level 6: Displacement Acrobatics (Rank 2, Rank 3)
Level 35: Teleportation
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (2/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)